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Stray Cannon

stray_cannon-bag-structure.png
Fig: Stray Cannon bag structure. Includes DPC Recovery, which involves placing the extra piece in a specific spot compatible with a DPC setup.

Stray Cannon is not 100% build cover on Bag 1. Use a fallback setup such as 8L PC Openers or 1st PC when Stray Cannon isn't buildable.

Gamushiro & friends 8L Bag 1 setups marked with ⭐ have 100% build cover and 100% recovery rate into 100% DPC setups.
You must learn (build + recovery, not all solves) a fallback setup in order to always be able to loop using Stray Cannon.

From Bag 2 onwards Stray Cannon setups marked with ⭐ have 100% combined build cover and 100% recovery rate into 100% DPC setups.
You must learn these setups in order to always be able to loop using Stray Cannon.

Stray Cannon Bag 1

Residue Hold Build% Setup Combined
Build%
+ Fallback
Setup
⭐ Stray Cannon
S 90.00%
⭐ Stray Cannon
+ 100.00%
⭐ MS2

Stray Cannon 6p (Hold S): 90.00% with mirror (75.00% without mirror).

Fallback Bag 1 Setup

Due to shared Bag 2 forms, MS2 is recommended to use as fallback setup for Stray Cannon.
You must learn (build + recovery, not all solves) Bag 2 setups marked with ⭐ for your fallback Bag 1 setups in order to be able to loop using that combination.

Gamushiro & friends 8L Bag 2 Setup
Bag 2 Setup → Stray
Cannon
Stray
Compromise
Kuromitsu
Stacking
Gamushiro
Default
Pancake
Stacking
Olive
Stacking
Riif v3
Stacking
Margarine
Stacking
(other)
PC% → 98.57% 85.28% 84.25% 99.29% 96.90% 97.42% 98.57% 94.92% (various)
Bag 2 Setup →
-
TSS+Tet% → 0.00% 9.52% 0.00% 0.00% 0.00% 0.00% 16.94% 0.00% -
TSD% → 71.19% 31.98% 56.35% 35.00% 62.66% 64.52% 36.98% 41.63% -
TSS+% → 72.30% 53.65% 56.35% 62.62% 62.66% 64.52% 73.69% 67.74% -
Tet+% → 0.00% 9.52% 0.00% 0.00% 0.00% 0.00% 24.44% 0.00% -
Bad% → 27.70% 46.35% 43.65% 37.38% 37.34% 35.48% 20.44% 32.26% -
# Minimals → 14 8 7 8 20 21 24 16 -
Bag 1 Setup
(# Bag 2 Setups)
Col Bag 2 Setup
Stray Cannon (3)
4-5
⭐ Stray
⭐ Compromise
⭐ Kuromitsu
- -
(Olive)
- - - - ⭐ ⚠️
forgo TST
or
bad Bag 3
+ + this
⭐ MS2 (3)
4-5
⭐ Stray
- -
⭐ Gamu
⭐ Pancake
-
(Riif v3)
(Margarine)
Stray Cat
91.67% (12)
Gamu PC
100.00% (7/2)
-

Stray Cannon Bag 2


+ S

Residue Build%
(No TST)
Cum.
Cov%
PC%Rec%TSS+
Tet%
TSD%TSS+%Tet%Bad% Setups Recovery
⭐ Stray Cannon
66.67%
(85.00%)
66.67%
(85.00%)
98.57%100.00%0.00%71.19%72.30%0.00%27.70%
⭐ L<O Stray Cannon
S Recovery DPC (vert)
⭐ Stray Compromise
43.33%
(78.41%)
85.00%
(99.76%)
85.28%100.00%9.52%31.98%53.65%9.52%46.35%
⭐ I<L,O<Z Stray Compromise
S Recovery DPC (vert)
⭐ Kuromitsu Stacking
66.67%
(85.00%)
96.67%
(100.00%)
84.25%100.00%0.00%56.35%56.35%0.00%43.65%
⭐ Z<L Kuromitsu
O Recovery DPC (wall)
S Recovery DPC (hori)
I Recovery DPC (hori)
S Recovery DPC (col4)
Olive Stacking
TBA
33.33%
(51.67%)
66.67% 97.42%100.00%0.00%64.52%64.52%0.00%35.48%
L<I<O Olive
???

Stray Cannon 6p (Hold S) Bag 2 isn't 100% build rate with TST.
Sometimes you have to forgo TST in order to be able to build Bag 2 setup.



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Stray Cannon Solve

⭐ Stray Cannon Solve

PC%Unique
Solves
Minimal
Solves
Recovery
Minimals
Recovery
DPC
98.57%23
unique ↗️
14
minimal ↗️
2 (6)
S-vert
PC%Rec%TSS+
Tet%
TSD%TSS+%Tet%Bad%
98.57%100.00%0.00%71.19%72.30%0.00%27.70%
OOSOSTTTONo S
38.02%92.46%97.30%20.00%48.37%53.81%

⭐🩹 Stray Cannon Complementary Recovery (2)

To be used in combination with Minimals. These recoveries cover all the fail queues.

First recovery minimal often involves placing OZ first, then doing 180 spin with L-piece:

stray_cannon-recovery-180.gif
Fig: Stray Cannon Recovery L-spin 180.

This placement order is somewhat counter-intuitive and important to remember.
Also comes up frequently in regular Stray Cannon solves (without the Z on top, but you probably figured that one out :)).

Stray Cannon has 1.27% forced save J/L. If you want to avoid that, you can use these two extra recovery minimals (note the shared S placement):

⭐ Stray Cannon Minimals (14)

Stray Cannon Extra (1)

Space divisions make finding solves simpler:

When T comes in the middle of the bag, it's sometimes possible to get the spin after skimming.
Skim in a way that creates a hole ready for the O piece to be placed last on top of the T slot.
Hold O until T has been placed:

When T comes too late, you'll often need to skim the top rows first.
Skim in a way that blocks off the T slot, ready for T to be placed last once the top rows have been resolved.
Here O cannot be used to resolve the space above the T slot because it would fall through.
Place O on the other side instead:

(🩹 Stray Cannon Full Recovery (6))

Rec%Recovery
Minimals
Recovery
DPC
100.00%6
O-wall
S-vert

A full recovery route with 6 minimals exists.
While you never need most of the solves, it's good to know for better saves or if you make a mistake.

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⭐ Stray Compromise Solve

PC%Unique
Solves
Minimal
Solves
Recovery
Minimals
Recovery
DPC
85.28%13
unique ↗️
8
minimal ↗️
1 (1)
S-vert
PC%Rec%TSS+
Tet%
TSD%TSS+%Tet%Bad%
85.28%100.00%9.52%31.98%53.65%9.52%46.35%
OOSOSTTTONo S
12.06%67.78%71.90%15.87%22.06%53.13%

⭐🩹 Stray Compromise Full Recovery (1)

Rec%Recovery
Minimals
Recovery
DPC
100.00%1
S-vert

These recovery minimals have combined 100% build cover.

⭐ Stray Compromise Minimals (7)



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⭐ Kuromitsu Solve

PC%Unique
Solves
Minimal
Solves
Recovery
Minimals
Recovery
DPC
84.25%10
unique ↗️
7
minimal ↗️
4 (4)
O-wall
S-hori
I-hori
S-col4
PC%Rec%TSS+
Tet%
TSD%TSS+%Tet%Bad%
84.25%100.00%0.00%56.35%56.35%0.00%43.65%
OOSOSTTTONo S
0.00%79.05%83.57%18.10%18.10%28.33%

⭐🩹 Kuromitsu Full Recovery (4)

Rec%Recovery
Minimals
Recovery
DPC
100.00%4
O-wall
S-hori
I-hori
S-col4

These recovery minimals have combined 100% build cover.

⭐ Kuromitsu Minimals (7)



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Changelog

    2023-03-27
  • Created Stray Cannon page
  • Added Bag 2 setups (3):
    • Stray Cannon minimal setup
    • Stray Compromise minimal setup
    • Kuromitsu Stacking minimal setup

WIP in progress ⚠️

© John Beak, the Nearly Ultimate One, or something like that 2021-2025