Stray Cannon

Fig: Stray Cannon bag structure. Includes DPC Recovery, which involves placing the extra piece in a specific spot compatible with a DPC setup.
Stray Cannon is not 100% build cover on Bag 1. Use a fallback setup such as 8L PC Openers or 1st PC when Stray Cannon isn't buildable.
Gamushiro & friends Bag 1 setups marked with ⭐ have 100% build cover and 100% recovery rate into 100% DPC setups.
You must learn (build + recovery, not all solves) a fallback setup in order to always be able to loop using Stray Cannon.
From Bag 2 onwards Stray Cannon setups marked with ⭐ have 100% combined build cover and 100% recovery rate into 100% DPC setups.
You must learn these setups in order to always be able to loop using Stray Cannon.
Stray Cannon Bag 1
Residue | Hold | Build% | Setup | Combined Build% |
+ | Fallback Setup |
---|---|---|---|---|---|---|
⭐ Stray Cannon
|
S | 90.00% |
⭐ Stray Cannon
|
+ | 100.00% |
⭐ MS2
|
Stray Cannon 6p (Hold S): 90.00% with mirror (75.00% without mirror).
Fallback Bag 1 Setup
Due to shared Bag 2 forms, MS2 is recommended to use as fallback setup for Stray Cannon.
You must learn (build + recovery, not all solves) Bag 2 setups marked with ⭐ for your fallback Bag 1 setups in order to be able to loop using that combination.
Gamushiro & friends | Bag 2 Setup | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Bag 2 Setup → | Stray Cannon |
Stray Compromise |
Kuromitsu Stacking |
Gamushiro Default |
Pancake Stacking |
Olive Stacking |
Riif v3 Stacking |
Margarine Stacking |
(other) | |||
PC% → | 98.57% | 85.28% | 84.25% | 99.29% | 96.90% | 97.42% | 98.57% | 94.92% | (various) | |||
Bag 2 Setup → | - | |||||||||||
TSS+Tet% → | 0.00% | 9.52% | 0.00% | 0.00% | 0.00% | 0.00% | 16.94% | 0.00% | - | |||
TSD% → | 71.19% | 31.98% | 56.35% | 35.00% | 62.66% | 64.52% | 36.98% | 41.63% | - | |||
TSS+% → | 72.30% | 53.65% | 56.35% | 62.62% | 62.66% | 64.52% | 73.69% | 67.74% | - | |||
Tet+% → | 0.00% | 9.52% | 0.00% | 0.00% | 0.00% | 0.00% | 24.44% | 0.00% | - | |||
Bad% → | 27.70% | 46.35% | 43.65% | 37.38% | 37.34% | 35.48% | 20.44% | 32.26% | - | |||
# Minimals → | 14 | 8 | 7 | 8 | 20 | 21 | 24 | 16 | - | |||
Bag 1 Setup (# Bag 2 Setups) |
Col | Bag 2 Setup | ||||||||||
Stray Cannon (3)
|
4-5 |
⭐ Stray
|
⭐ Compromise
|
⭐ Kuromitsu
|
- | - |
(Olive)
|
- | - | - | - |
⭐ ⚠️ forgo TST or bad Bag 3 |
+ | + this | |||||||||||
⭐ MS2 (3)
|
4-5 |
⭐ Stray
|
- | - |
⭐ Gamu
|
⭐ Pancake
|
- |
(Riif v3)
|
(Margarine)
|
Stray Cat
91.67% (12)
|
Gamu PC
100.00% (7/2)
|
- |
Stray Cannon Bag 2
+ S
Residue | Build% (No TST) |
Cum. Cov% |
PC% | Rec% | TSS+ Tet% | TSD% | TSS+% | Tet% | Bad% | Setups | Recovery |
---|---|---|---|---|---|---|---|---|---|---|---|
66.67% (85.00%) |
66.67% (85.00%) |
98.57% | 100.00% | 0.00% | 71.19% | 72.30% | 0.00% | 27.70% |
⭐ L<O Stray Cannon
|
S Recovery DPC (vert)
|
|
43.33% (78.41%) |
85.00% (99.76%) |
85.28% | 100.00% | 9.52% | 31.98% | 53.65% | 9.52% | 46.35% |
⭐ I<L,O<Z Stray Compromise
|
S Recovery DPC (vert)
|
|
66.67% (85.00%) |
96.67% (100.00%) |
84.25% | 100.00% | 0.00% | 56.35% | 56.35% | 0.00% | 43.65% |
⭐ Z<L Kuromitsu
|
O Recovery DPC (wall)
S Recovery DPC (hori)
I Recovery DPC (hori)
S Recovery DPC (col4)
|
|
Olive Stacking
TBA |
33.33% (51.67%) |
66.67% | 97.42% | 100.00% | 0.00% | 64.52% | 64.52% | 0.00% | 35.48% |
L<I<O Olive
|
??? |
Stray Cannon 6p (Hold S) Bag 2 isn't 100% build rate with TST.
Sometimes you have to forgo TST in order to be able to build Bag 2 setup.
Stray Cannon Solve
⭐ Stray Cannon Solve
PC% | Unique Solves | Minimal Solves | Recovery Minimals |
Recovery DPC |
---|---|---|---|---|
98.57% | 23 unique ↗️ | 14 minimal ↗️ | 2 (6) |
S-vert
|
PC% | Rec% | TSS+ Tet% | TSD% | TSS+% | Tet% | Bad% |
---|---|---|---|---|---|---|
98.57% | 100.00% | 0.00% | 71.19% | 72.30% | 0.00% | 27.70% |
O | OS | OST | T | TO | No S | |
38.02% | 92.46% | 97.30% | 20.00% | 48.37% | 53.81% | |
⭐🩹 Stray Cannon Complementary Recovery (2)
To be used in combination with Minimals. These recoveries cover all the fail queues.
First recovery minimal often involves placing OZ first, then doing 180 spin with L-piece:

Fig: Stray Cannon Recovery L-spin 180.
This placement order is somewhat counter-intuitive and important to remember.
Also comes up frequently in regular Stray Cannon solves (without the Z on top, but you probably figured that one out :)).
Stray Cannon has 1.27% forced save J/L. If you want to avoid that, you can use these two extra recovery minimals (note the shared S placement):
⭐ Stray Cannon Minimals (14)
Stray Cannon Extra (1)
Space divisions make finding solves simpler:
When T comes in the middle of the bag, it's sometimes possible to get the spin after skimming.
Skim in a way that creates a hole ready for the O piece to be placed last on top of the T slot.
Hold O until T has been placed:
When T comes too late, you'll often need to skim the top rows first.
Skim in a way that blocks off the T slot, ready for T to be placed last once the top rows have been resolved.
Here O cannot be used to resolve the space above the T slot because it would fall through.
Place O on the other side instead:
(🩹 Stray Cannon Full Recovery (6))
Rec% | Recovery Minimals |
Recovery DPC | |
---|---|---|---|
100.00% | 6 |
O-wall
|
S-vert
|
A full recovery route with 6 minimals exists.
While you never need most of the solves, it's good to know for better saves or if you make a mistake.
⭐ Stray Compromise Solve
PC% | Unique Solves | Minimal Solves | Recovery Minimals |
Recovery DPC |
---|---|---|---|---|
85.28% | 13 unique ↗️ | 8 minimal ↗️ | 1 (1) |
S-vert
|
PC% | Rec% | TSS+ Tet% | TSD% | TSS+% | Tet% | Bad% |
---|---|---|---|---|---|---|
85.28% | 100.00% | 9.52% | 31.98% | 53.65% | 9.52% | 46.35% |
O | OS | OST | T | TO | No S | |
12.06% | 67.78% | 71.90% | 15.87% | 22.06% | 53.13% | |
⭐🩹 Stray Compromise Full Recovery (1)
Rec% | Recovery Minimals |
Recovery DPC |
---|---|---|
100.00% | 1 |
S-vert
|
These recovery minimals have combined 100% build cover.
⭐ Stray Compromise Minimals (7)
⭐ Kuromitsu Solve
PC% | Unique Solves | Minimal Solves | Recovery Minimals |
Recovery DPC | |||
---|---|---|---|---|---|---|---|
84.25% | 10 unique ↗️ | 7 minimal ↗️ | 4 (4) |
O-wall
|
S-hori
|
I-hori
|
S-col4
|
PC% | Rec% | TSS+ Tet% | TSD% | TSS+% | Tet% | Bad% |
---|---|---|---|---|---|---|
84.25% | 100.00% | 0.00% | 56.35% | 56.35% | 0.00% | 43.65% |
O | OS | OST | T | TO | No S | |
0.00% | 79.05% | 83.57% | 18.10% | 18.10% | 28.33% | |
⭐🩹 Kuromitsu Full Recovery (4)
Rec% | Recovery Minimals |
Recovery DPC | |||
---|---|---|---|---|---|
100.00% | 4 |
O-wall
|
S-hori
|
I-hori
|
S-col4
|
These recovery minimals have combined 100% build cover.
⭐ Kuromitsu Minimals (7)
Changelog
- 2023-03-27
- Created Stray Cannon page
- Added Bag 2 setups (3):
- Stray Cannon minimal setup
- Stray Compromise minimal setup
- Kuromitsu Stacking minimal setup