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Tetris

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    • Score Chart/Attack Chart

Tetris Score Chart/Attack Chart

  • 📊 Score Charts/Attack Charts
    • I Line Clear Score/Attack
    • T T-Spin Score/Attack
    • O Perfect Clear Score/Attack
    • S Combo Score/Attack
    • Z Drop Score
  • 📈 Score/Attack Modifiers
  • 🎮 Game-specific Attack Charts

Guideline games have a somewhat loosely defined score chart.
Modern Tetris games follow the same basic pattern with minor differences (notably in PC scoring).

There are some key differences between Score Chart and Attack Chart.
Notably in score-based modes T-Spins and PCs are rewarded more for their complexity relatively to Tetrises.

Fig: In/Tetris typically sends as many lines as TSD.

In terms of attack, Tetris is typically equal to TSD (4 lines sent).

Fig: In Ultra/Blitz Tetris typically only scores as much as TSS.

In terms of score, Tetris is typically only equal to TSS (800 points).

Additionally, you need to play four times more lines to perform a Tetris, making it inefficient.
However, there are still situations where Tetris line clears are efficient in combination with T-Spins due to bag structure.

Optimal strategy depends on game's implementation.
In practical scenarios player has to take into account not only PPB (Point Per Brick), but also factors such as slow softdrop in Guideline games.

It is strongly recommended to study Score Chart to understand which stacking styles are efficient (hint: it's not 1w).



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Score Charts/Attack Charts

Line Clear Score/Attack

Line Clear Action B2B Description Clear jstris
Score
TETR.IO
Score
PPT
Score
jstris
Attack
TETR.IO
Attack
PPT
Attack
vs Tet
PPT
Attack
vs Puyo
Single - Single 1 100
40.0PPB
100
40.0PPB
100
40.0PPB
0
0.00APP
0
0.00APP
0
0.00APP
0
0.00APP
Double - Double 2 300
60.0PPB
300
60.0PPB
300
60.0PPB
1
0.20APP
1
0.20APP
1
0.20APP
1
0.20APP
Triple - Triple 3 500
66.7PPB
500
66.7PPB
500
66.7PPB
2
0.27APP
2
0.27APP
2
0.27APP
2
0.27APP
Tetris
(Quad)
Tetris
(Quad)
4 800
80.0PPB
800
80.0PPB
800
80.0PPB
4
0.40APP
4
0.40APP
4
0.40APP
4
0.40APP
B2B 1200
120.0PPB
1200
120.0PPB
1200
120.0PPB
5
0.50APP
5
0.50APP
5
0.50APP
5
0.50APP


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T-Spin Score/Attack

T-Spin score replaces normal Line Clear score.
e.g.: You do a non-b2b TSD in jstris Ultra. You receive 1200 points (1200 for TSD, the 300 for Double is ignored)

T-Spin Action B2B Description Clear jstris
Score
TETR.IO
Score
PPT
Score
jstris
Attack
TETR.IO
Attack
PPT
Attack
vs Tet
PPT
Attack
vs Puyo
TS0 - T-Spin
Null
0 400
400.0PPB
400
400.0PPB
400
400.0PPB
0
0.00APP
0
0.00APP
0
0.00APP
0
0.00APP
TSM - T-Spin
Mini
0 100
100.0PPB
100
100.0PPB
100
100.0PPB
0
0.00APP
0
0.00APP
0
0.00APP
0
0.00APP
TSMS T-Spin
Mini
Single
1 200
80.0PPB
200
80.0PPB
200
80.0PPB
0
0.00APP
0
0.00APP
0
0.00APP
0
0.00APP
B2B 300
120.0PPB
300
120.0PPB
300
120.0PPB
1
0.40APP
1
0.40APP
1
0.40APP
0
0.00APP
TSS T-Spin
Single
1 800
320.0PPB
800
320.0PPB
800
320.0PPB
2
0.80APP
2
0.80APP
2
0.80APP
2
0.80APP
B2B 1200
480.0PPB
1200
480.0PPB
1200
480.0PPB
3
1.20APP
3
1.20APP
3
1.20APP
3
1.20APP
TSD T-Spin
Double
2 1200
240.0PPB
1200
240.0PPB
1200
240.0PPB
4
0.80APP
4
0.80APP
4
0.80APP
3
0.60APP
B2B 1800
360.0PPB
1800
360.0PPB
1800
360.0PPB
5
1.00APP
5
1.00APP
5
1.00APP
4
0.80APP
TST T-Spin
Triple
3 1600
213.3PPB
1600
213.3PPB
1600
213.3PPB
6
0.80APP
6
0.80APP
6
0.80APP
4
0.53APP
B2B 2400
320.0PPB
2400
320.0PPB
2400
320.0PPB
7
0.93APP
7
0.93APP
7
0.93APP
5
0.67APP


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Perfect Clear Score/Attack

PC score is added to any Line Clear score.
e.g.: You complete a PC with a non-combo Double line clear in jstris Ultra. You receive 300 + 3000 = 3300 points (300 for Double + 3000 for PC).

PC attack is added to any Line Clear attack*.

* In jstris, the last piece in a PC only sends the 10 lines from PC and none of the regular Line Clear attacks are sent.
Therefore it's actually best to clear as few lines as possible in and avoid Tetris PCs in jstris VS.

Perfect Clear
(All Clear)
Action B2B Description jstris
Score
TETR.IO
Score
PPT
Score
jstris
Attack
TETR.IO
Attack
PPT
Attack
vs Tet
PPT
Attack
vs Puyo
Single
PC
- Single
PC
3000
4L: 300.0PPB
2L: 600.0PPB
(...)
3500
4L: 350.0PPB
2L: 700.0PPB
(...)
800
4L: 80.0PPB
2L: 160.0PPB
(...)
10
4L: 1.00APP
2L: 2.00APP
(...)
10
4L: 1.00APP
2L: 2.00APP
(...)
10
4L: 1.00APP
2L: 2.00APP
(...)
6
4L: 0.60APP
2L: 1.20APP
(...)
Double
PC
- Double
PC
1000
4L: 100.0PPB
2L: 200.0PPB
(...)
Triple
PC
- Triple
PC
3000
4L: 300.0PPB
(...)
3500
4L: 350.0PPB
(...)
1800
4L: 180.0PPB
(...)
10
4L: 1.00APP
(...)
10
4L: 1.00APP
(...)
10
4L: 1.00APP
(...)
6
4L: 0.60APP
(...)
Tetris
PC
(Quad
PC)
Tetris
PC
(Quad
PC)
2000
4L: 200.0PPB
(...)
B2B 3200
4L: 320.0PPB
(...)

PPT has a bug where if your line clear increases level, level multiplier is awarded not for current level at the time of line clear, but for the next level after line clear.
e.g.: You complete a 10L PC with a non-b2b Tetris solve on Level 1 in PPT Ultra. You receive 1 * 800 + 2 * 2000 = 800 + 4000 = 4800 points (1 * 800 for Tetris on Level 1 + 2 * 2000 for Tetris PC on Level 2, but that is a bug, it should be 1 * 2000 for Tetris PC on Level 1 since you did the PC on Level 1).



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Combo Score/Attack

Combo score/attack* is added to any Line Clear score.
e.g.: You do three Single line clears with a Combo x2 in jstris Ultra. You receive 100 + (100 + 50) + (100 + 100) = 100 + 150 + 200 = 450 points (100 for first Single + 100 for second Single + 50 for Combo x1 + 100 for third Single + 100 for Combo x2) for the sequence.

* In TETR.IO Combo Multiplier mechanic is used instead. See Game-specific Attack Charts section.

Combo
(REN)
Action B2B Description jstris
Score
TETR.IO
Score
PPT
Score
jstris
Attack
TETR.IO
Attack
PPT
Attack
vs Tet
PPT
Attack
vs Puyo
- Pieces
used
jstris
Attack
(Cum.)
TETR.IO
Attack
(Cum.)
PPT
Attack
vs Tet

(Cum.)
PPT
Attack
vs Puyo

(Cum.)
- - (line clear) 0 0 0 0 0 0 0 - 1 0
0.00APP
0
0.00APP
0
0.00APP
0
0.00APP
x1 - Combo x1 50 50 50 0 0 0 0 - 2 0
0.00APP
0
0.00APP
0
0.00APP
0
0.00APP
x2 - Combo x2 100 100 100 1 0 1 1 - 3 1
0.33APP
0
0.00APP
1
0.33APP
1
0.33APP
x3 - Combo x3 150 150 150 1 1 1 1 - 4 2
0.50APP
1
0.25APP
2
0.50APP
2
0.50APP
x4 - Combo x4 200 200 200 1 1 2 1 - 5 3
0.60APP
2
0.40APP
4
0.80APP
3
0.60APP
x5 - Combo x5 250 250 250 2 1 2 1 - 6 5
0.83APP
3
0.50APP
6
1.00APP
4
0.67APP
x6 - Combo x6 300 300 300 2 1 3 1 - 7 7
1.00APP
4
0.57APP
9
1.29APP
5
0.71APP
x7 - Combo x7 350 350 350 3 2 3 2 - 8 10
1.25APP
6
0.75APP
12
1.50APP
7
0.88APP
x8 - Combo x8 400 400 400 3 2 4 2 - 9 13
1.44APP
8
0.89APP
16
1.78APP
9
1.00APP
x9 - Combo x9 450 450 450 4 2 4 2 - 10 17
1.70APP
10
1.00APP
20
2.00APP
11
1.10APP
x10 - Combo x10 500 500 500 4 2 4 2 - 11 21
1.91APP
12
1.09APP
24
2.18APP
13
1.18APP
x11 - Combo x11 550 550 550 4 2 5 3 - 12 25
2.08APP
14
1.17APP
29
2.42APP
16
1.33APP
x12 - Combo x12 600 600 600 5 2 5 3 - 13 30
2.31APP
16
1.24APP
34
2.62APP
19
1.46APP
x13 - Combo x13 650 650 650 5 2 5 3 - 14 35
2.50APP
18
1.29APP
39
2.79APP
22
1.57APP
x14 - Combo x14 700 700 700 5 2 5 3 - 15 40
2.67APP
20
1.33APP
44
2.93APP
25
1.67APP
x15 - Combo x15 750 750 750 5 2 5 4 - 16 45
2.81APP
22
1.38APP
49
3.06APP
29
1.81APP
x16 - Combo x16 800 800 800 5 3 5 4 - 17 50
2.94APP
25
1.47APP
54
3.18APP
33
1.94APP
x17 - Combo x17 850 850 850 5 3 5 4 - 18 55
3.06APP
28
1.56APP
59
3.28APP
37
2.06APP
x18 - Combo x18 900 900 900 5 3 5 4 - 19 60
3.16APP
31
1.63APP
64
3.37APP
41
2.16APP
x19 - Combo x19 950 950 950 5 3 5 5 - 20 65
3.25APP
34
1.70APP
69
3.45APP
46
2.30APP

* Assuming Single line clears.



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Drop Score

Drop score is added to current score regardless of lines being clear.

You receive points for every line the piece dropped by the drop action.
e.g.: You hard drop a piece 18 lines as soon as it's placed in jstris Ultra. You receive 2 * 18 = 36 points.

In theory this can lead to infinite score by alternating soft drop and a kick that moves the piece upward.
All modern games have stall countermeasures in place.

Drop Score Action B2B Description jstris
Score
TETR.IO
Score
PPT
Score
SD - Soft Drop 1 *
lines
1 *
lines
1 *
lines
HD - Hard Drop 2 *
lines
2 *
lines
2 *
lines


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Score/Attack Modifiers

Back-to-Back (B2B)

B2B usually increases Tetris/T-Spin score by 50%.
B2B usually increases Tetris/T-Spin attack by 1 extra line.

See respective Score sections for details.

B2B Chaining

In TETR.IO, there is no B2B Chaining for score. B2B Chain only gives the basic B2B bonus of 50% score.

🐱🐱🐱
Fig: Cat emoji intermission to visually break the wall of text.

T-Spin Mini

TSM/TSMS typically adds 100 points.
B2B TSMS typically adds 1 extra line (from the B2B bonus).

See respective Score sections for details.

Level Multiplier

In games with increasing Level, Level Multiplier is applied by multiplying (duh) Score of any scoring event by current Level.
e.g.: On Level 2 you receive 2* the points.

Combo Multiplier

In TETR.IO, there is no Combo Multiplier for score. Combo only gives the standard points for all scoring events.



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Game-specific Attack Charts

TETR.IO Attack Chart

TETR.IO uses different Attack calculation mechanics from Guideline games.
Rather than having fixed Attack values, individual attacks have assigned weight, B2B level is added to this weight and the aggregate is then multiplied by combo multiplier.
Non-integer values are rounded down.

TETR.IO attack = (Attack Weight + B2B level) * Combo Multiplier

Attack weights are as follows:

Attack Weight
Single 0.5
Double 1.0
Triple 2.0
Quad 4.0
TSMS 0.5
TSS 2.0
TSMD 1.0
TSD 4.0
TST 6.0

Combo Multipliers are as follows:

Combo x0 x1 x2 x3 x4 x5 x6 x7 x8 x9 x10 x11 x12 x13 x14 x15 x16 x17 x18 x19 x20
Multiplier *1 *1.25 *1.5 *1.75 *2 *2.25 *2.5 *2.75 *3 *3.25 *3.5 *3.75 *4 *4.25 *4.5 *4.75 *5 *5.25 *5.5 *5.75 *6

B2B bonuses are as follows:

B2B Chain x1-x2 x3-x7 x8-x23 x24-x66
B2B level 1 2 3 4
B2B bonus +1.0 +2.0 +3.0 +4.0

TETR.IO Attack Chart:

TETR.IO_Combo-Table.png↗️
Fig: TETR.IO combo table. Click to enlarge.

Puyo Puyo Tetris/Puyo Garbage Conversion Chart

PPT uses a conversion chart to determine the amount of nuisance Puyo sent to opponent's board.

Tetris
Garbage
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Puyo
Garbage
4 +1 +1 +2 +2 +3 +3 +4 +4 +4 +5 +5 +5 +6 +6 +6 +7 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19
Total 4 5 6 8 10 13 16 20 24 28 33 38 43 49 55 61 68 75 83 92 102 113 125 138 152 167 183 200 218 237


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Changelog

    2024-03-28
  • Added efficiency calcs
    2023-03-16
  • Created Tetris Score Chart/Attack Chart page
  • Added charts for these games (3):
    • jstris
    • TETR.IO
    • Puyo Puyo Tetris
  • Added Score Charts/Attack Charts
    • Line Clear Score/Attack
    • T-Spin Score/Attack
    • Perfect Clear Score/Attack
    • Combo Score/Attack
    • Drop Score
  • Score/Attack Modifiers
  • Game-specific Attack Charts
    • TETR.IO Attack Chart
    • Puyo Puyo Tetris/Puyo Garbage Conversion Chart

WIP in progress ⚠️

© John Beak, the Nearly Ultimate One, or something like that 2021-2025