Intai Cannon 6L

Fig: Intai Cannon 6L bag structure. Includes 6th PC Recovery, which involves building residue matching a Simple 6th PC setup.
- 🩹 Recovery
- ⭐ Regular solves
- 👯 Dupe solves
- 🦊 Piece 8 oqb
Setup
Build% | Build Minimals |
---|---|
100.00% | 3 |
100% build rate with mirror. Mirror if O<S<Z.
🩹 Intai Recovery
Before learning solves, it is advised to learn the recovery route first. You will always be able to build one of these two build minimals:
Build% | Build Minimals |
---|---|
100.00% | 2* |
* Technically you only need the first build minimal. However, optimal placement for some early pieces are covered by the second build minimal.
From here you can always recover into Simple No O 6th with 2 minimals:
Build% | Build Minimals |
---|---|
100.00% | 2 |
Solve
Intai Cannon 6L is a 6L opener setup. That means, just like 5th PC, its bag structure ends with 1 piece from the next bag.
Therefore, in order to start looking for a solve, you need to place at least 1 piece in order to reveal the final piece(s) used in the PC.
That is the 8th piece of the loop, referred to as P8, revealing the 15th piece of the loop, P15.
Sometimes there is no solution after placing 1 piece and you need to place another, placing P9 reveals P16.
Vast majority of relevant solves involves building one of the cores shared with the two recovery minimals - IJS core or LSZ core.
Regular solves
These solves lead to non-dupe 6th and can often (but not always) be built from 8p.
IJS core | Piece 15 = T | Piece 15 = I | Piece 15 = J | Piece 15 = L | Piece 15 = O | Piece 15 = S | Piece 15 = Z |
---|---|---|---|---|---|---|---|
- | - |
Extra solve Upgrade to TSD Piece 15&16 = LO |
- |
Extra solve Upgrade to TSD Multiple queues |
- | ||
- | - | - | - | ||||
LSZ core | Piece 15 = T | Piece 15 = I | Piece 15 = J | Piece 15 = L | Piece 15 = O | Piece 15 = S | Piece 15 = Z |
- | |||||||
other cores | Piece 15 = T | Piece 15 = I | Piece 15 = J | Piece 15 = L | Piece 15 = O | Piece 15 = S | Piece 15 = Z |
- | - | - | - | - | - | - |
Most of the time you will be able to immediately build one of these after placing P8 and revealing P15.
Sometimes you need to use this funny spin sequence involving 180 (doesn't work on high gravity unless you bind two rotations to one key):

Fig: Intai funny spin.
Sometimes you need to delay T-spin and perform a Z-spin first:


Fig: Intai delayed T-spin following a Z-spin. Notice how the use J and use L solves are very similar. Both can be upgraded to TSD when P16 is O.
And sometimes you need to do the T-spin first instead:

Fig: Intai early T-spin for the same use L solve.
LSZ core solves often involve I-spins. Here's how to perform them:

Fig: Intai I-spin sequence for O at the wall. Rotate there and back. Grey ▄█▄ shows piece orientation for clarity.

Fig: Intai I-spin sequence for J at the wall. Rotate twice in the same direction. Grey ▄█▄ shows piece orientation for clarity.
Sometimes this rare other core solve requires two consecutive Z-spins:

Fig: Intai double Z-spin. Rotate twice in the same direction.
Dupe solves
These solves lead to Dupe 6th and can sometimes be built from 9p.
Only notable solves leading to decent Dupe 6ths listed.
IJS core | Piece 15&16 = IZ | Piece 15&16 = JL | Piece 15&16 = LJ | Piece 15&16 = LZ | Piece 15&16 = ST |
---|---|---|---|---|---|
- | - | ||||
- | - | - | - | - | |
LSZ core | Piece 15&16 = IZ | Piece 15&16 = JL | Piece 15&16 = LJ | Piece 15&16 = LZ | Piece 15&16 = ST |
- |
Sometimes you will be able to get a solve using these from 9p when a solve going into non-dupe 6th isn't possible.
P8 = T, P15&P16 = JL/LJ solve has this easy to recognise skim:
🦊 Piece 8 optimal placements oqb
L is the worst possible P8. When it comes first in Bag 2, hold L and place the next piece first.
Piece 8 | Piece 15 = T | Piece 15 = I | Piece 15 = J | Piece 15 = L | Piece 15 = O | Piece 15 = S | Piece 15 = Z |
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Place Piece 9 P8T, P15J oqb |
Place Piece 9 P8T, P15L oqb |
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Place Piece 9 P8J, P15I oqb |
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Place Piece 9 P8O, P15T oqb |
Place Piece 9 P8O, P15I oqb |
Place Piece 9 P8O, P15S oqb |
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Place Piece 9 P8Z, P15I oqb |
(jump to P8 oqb)
(jump to top)
🦊 Piece 9 optimal placements oqb
P8 = T, P15 = J
For P8 = T, P15 = J, L is the worst possible P9. When it comes second in Bag 2, hold L and place the next piece first.
Piece 8&9 | Piece 15&16 = JT | Piece 15&16 = JI | Piece 15&16 = JL | Piece 15&16 = JO | Piece 15&16 = JS | Piece 15&16 = JZ |
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Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
No PC 👹 queue Build Recovery |
Improvise PC or Build Recovery |
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No PC 👹 queue Build Recovery |
No PC 👹 queue Build Recovery |
(jump to P8 oqb)
(jump to top)
P8 = T, P15 = L
For P8 = T, P15 = L, L is the worst possible P9. When it comes second in Bag 2, hold L and place the next piece first.
Piece 8&9 | Piece 15&16 = LT | Piece 15&16 = LI | Piece 15&16 = LJ | Piece 15&16 = LO | Piece 15&16 = LS | Piece 15&16 = LZ |
---|---|---|---|---|---|---|
Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
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No PC 👹 queue Build Recovery |
(jump to P8 oqb)
(jump to top)
P8 = J, P15 = I
For P8 = J, P15 = I, L is the worst possible P9. When it comes second in Bag 2, hold L and place the next piece first.
Piece 8&9 | Piece 15&16 = IT | Piece 15&16 = IJ | Piece 15&16 = IL | Piece 15&16 = IO | Piece 15&16 = IS | Piece 15&16 = IZ |
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Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
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Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
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Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
No PC 👹 queue Build Recovery |
(jump to P8 oqb)
(jump to top)
P8 = O, P15 = T
For P8 = O, P15 = T, L is the worst possible P9. When it comes second in Bag 2, hold L and place the next piece first.
Piece 8&9 | Piece 15&16 = TI | Piece 15&16 = TJ | Piece 15&16 = TL | Piece 15&16 = TO | Piece 15&16 = TS | Piece 15&16 = TZ |
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Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
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Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
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Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
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(jump to P8 oqb)
(jump to top)
P8 = O, P15 = I
For P8 = O, P15 = I, L is the worst possible P9. When it comes second in Bag 2, hold L and place the next piece first.
Piece 8&9 | Piece 15&16 = OT | Piece 15&16 = OJ | Piece 15&16 = OL | Piece 15&16 = OO | Piece 15&16 = OS | Piece 15&16 = OZ |
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Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
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Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
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Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
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Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
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No PC 👹 queue Build Recovery |
No PC 👹 queue Build Recovery |
(jump to P8 oqb)
(jump to top)
P8 = O, P15 = S
For P8 = O, P15 = S, L is the worst possible P9. When it comes second in Bag 2, hold L and place the next piece first.
Piece 8&9 | Piece 15&16 = ST | Piece 15&16 = SI | Piece 15&16 = SJ | Piece 15&16 = SL | Piece 15&16 = SO | Piece 15&16 = SZ |
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Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
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Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
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Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
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Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
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Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
(jump to P8 oqb)
(jump to top)
P8 = Z, P15 = I
For P8 = Z, P15 = I, J is the worst possible P9. When it comes second in Bag 2, hold J and place the next piece first.
Piece 8&9 | Piece 15&16 = IT | Piece 15&16 = IJ | Piece 15&16 = IL | Piece 15&16 = IO | Piece 15&16 = IS | Piece 15&16 = IZ |
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No PC 👹 queue Build Recovery |
No PC 👹 queue Build Recovery |
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No PC 👹 queue Build Recovery |
No PC 👹 queue Build Recovery |
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Changelog
- 2022-12-17
- Created Intai Cannon 6L page
- Added Recovery
- Added Regular solves
- Added Dupe solves
- Added Piece 8 oqb
- Added Piece 9 oqb