TKI Flat Top 6L
Fig: TKI Flat Top 6L bag structure. Includes 6th PC Recovery, which involves building residue matching a Simple 6th PC setup.
- 🩹 Recovery
- ⭐ Regular solves
- 🦊 Piece 8 qb
- 🦊 Piece 8&9 qb
TKI Flat Top 6L is not 100% build cover on Bag 1. Use a fallback setup such as 6L PC Openers when TKI Flat Top 6L isn't buildable.
You must learn (build + recovery, not all solves) a fallback setup in order to always be able to loop using TKI Flat Top 6L.
TKI Flat Top 6L Bag 1 Setup
Build% | Build Minimals |
---|---|
66.67% | 4 |
66.67% build rate with mirror (61.67% without mirror).
Often requires an I-spin:
Fig: TKI Flat Top I-spin sequence. Grey ▄█▄ shows piece orientation for clarity.
Rotate the same direction twice. 1) rotate, 2) align with J, 3) spin the same direction again. Only works in one direction.
Sometimes you need this funny spin sequence involving 180 (doesn't work on high gravity unless you bind two rotations to one key):
Fig: TKI Flat Top funny spin.
🩹 TKI Flat Top 6L Recovery
Before learning solves, it is advised to learn the recovery route first. You will always be able to build one of these three build minimals:
Build% | Build Minimals |
---|---|
100.00% | 4* |
* Technically you only need 3 build minimals. However, optimal placement for some early pieces are covered by the full set, increasing overall PC chance.
From here you can always recover into Simple 6th PC with 4 minimals::
Build% | Build Minimals |
---|---|
100.00% | 4 |
TKI Flat Top 6L Solve
TKI Flat Top 6L is a 6L opener setup. That means, just like 5th PC, its bag structure ends with 1 piece from the next bag.
Therefore, in order to start looking for a solve, you need to place at least 1 piece in order to reveal the final piece(s) used in the PC.
That is the 8th piece of the loop, referred to as P8, revealing the 15th piece of the loop, P15.
Sometimes there is no solution after placing 1 piece and you need to place another, placing P9 reveals P16.
Regular solves
Core solves
These solves are compatible with early placements going into recovery, lead to non-dupe 6th and can often (but not always) be built from 8p.
LOSZ core | Recovery | Piece 15 = T | Piece 15 = I | Piece 15 = J | Piece 15 = L | Piece 15 = O | Piece 15 = S | Piece 15 = Z |
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- | - | - | - | - | - | - | - | |
- | - | - | - | - | ||||
TLSZ core | Recovery | Piece 15 = T | Piece 15 = I | Piece 15 = J | Piece 15 = L | Piece 15 = O | Piece 15 = S | Piece 15 = Z |
- | - | - | ||||||
- | - | - | - | - | - | - | ||
Extra solves Upgrade to TSD |
- | - | - | - | ||||
TLOZ core | Recovery | Piece 15 = T | Piece 15 = I | Piece 15 = J | Piece 15 = L | Piece 15 = O | Piece 15 = S | Piece 15 = Z |
- | - | - | ||||||
- | - | - | - | - | - | - | - |
qb compatible solves
These solves are compatible with qb and/or early placements going into recovery, lead to non-dupe 6th and can often (but not always) be built from 8p.
IJOS core | JS qb | Piece 15 = T | Piece 15 = I | Piece 15 = J | Piece 15 = L | Piece 15 = O | Piece 15 = S | Piece 15 = Z |
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ILOZ core | LO qb | Piece 15 = T | Piece 15 = I | Piece 15 = J | Piece 15 = L | Piece 15 = O | Piece 15 = S | Piece 15 = Z |
IJOZ core | JO qb | Piece 15 = T | Piece 15 = I | Piece 15 = J | Piece 15 = L | Piece 15 = O | Piece 15 = S | Piece 15 = Z |
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- | - | - | - | - | - | - | ||
- | - | - | - | - | - | - | - |
Other solves
These solves are compatible with early placements going into recovery, lead to non-dupe 6th and are sometimes necessary to solve from 8p.
other cores | - | Piece 15 = T | Piece 15 = I | Piece 15 = J | Piece 15 = L | Piece 15 = O | Piece 15 = S | Piece 15 = Z |
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- | - | |||||||
- | - | |||||||
- | - | - | ||||||
- | - | - |
Extra solves Upgrade to TSS |
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- | - | - | - |
Most of the time you will be able to immediately build one of these after placing P8 and revealing P15.
🦊 Piece 8 optimal placements qb
T and J are the worst possible P8. When T or J comes first in Bag 2, hold T/J and place the next piece first (or use qb if possible).
If TJ/JT come as first two pieces, place J and hold T. Fortunately while both bad individually, these two pieces together are guaranteed PC.
Piece 8 | Recovery | Piece 15 = T | Piece 15 = I | Piece 15 = J | Piece 15 = L | Piece 15 = O | Piece 15 = S | Piece 15 = Z |
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Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
Improvise PC or Build Recovery |
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Improvise PC or Build Recovery |
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Improvise PC or Build Recovery |
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Piece 8&9 | Recovery | Piece 15 = T | Piece 15 = I | Piece 15 = J | Piece 15 = L | Piece 15 = O | Piece 15 = S | Piece 15 = Z |
+ Hold T
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🦊 Piece 8&9 optimal placement qb
These qb setups aren't necessary to loop using TKI Flat Top 6L, but they significantly increase your chance and in many cases make solving easier despite having more solves.
In addition to qb usage, if your queue is guaranteed to build the core, as long as you can place at least one of core pieces before committing pieces to the other part of the solve, you will be able to PC.
For example early J is save to place first like in JS qb when S<O because that guarantees IJOS for is buildable.
* IJOZ core has no early S solve, however, being 2p qb, it will always have solve because you can always choose save.
Piece 8&9 | qb core | Piece 15 = T | Piece 15 = I | Piece 15 = J | Piece 15 = L | Piece 15 = O | Piece 15 = S | Piece 15 = Z |
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LOSZ core
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IJOS core
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ILOZ core
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IJOZ core*
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* not IJOZ core
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IJOSZ core
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Changelog
- 2023-09-07
- Added extra solves for TLSZ core
- 2023-08-31
- Created TKI Flat Top 6L page
- Added Recovery
- Added Regular solves
- Core solves
- qb compatible solves
- Other solves
- Added Piece 8 qb
- Added Piece 9 qb