Gamushiro Stacking
Fig: Gamushiro bag structure. Includes DPC Recovery, which involves placing the extra piece in a specific spot compatible with a DPC setup.
Gamushiro setups marked with ⭐ have 100% combined build cover and 100% recovery rate into 100% DPC setups.
You must learn these setups in order to always be able to loop using Gamushiro.
Gamushiro Bag 1
Residue | Hold | Build% | Setup |
---|---|---|---|
⭐ Gamushiro
|
L | 100.00% |
⭐ Gamushiro
|
Gamushiro (Hold L): 100.00% with mirror (66.67% without mirror).
Gamushiro Bag 2 (Hold L)
+ L
Residue | Build% | Cum. Cov% |
PC% | Rec% | TSS+ Tet% | TSD% | TSS+% | Tet% | Bad% | Setups | Recovery | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
50.00% | 50.00% | 96.71% | 100.00% | 21.23% | 56.27% | 73.49% | 21.23% | 26.51% |
⭐ S<JO Gamu Alt 3
|
O Recovery DPC (wall)
S Recovery DPC (vert)
|
||
83.33% | 90.00% | 99.29% | 100.00% | 0.00% | 35.00% | 62.62% | 0.00% | 37.38% |
⭐ L<O Gamu Default
|
⭐ O<LL Gamu Default
|
O Recovery DPC (wall)
S Recovery DPC (vert)
|
|
66.67% | 95.00% | 96.94% | 100.00% | 0.00% | 39.01% | 65.16% | 0.00% | 34.84% |
⭐ J<O Gamu Alt 1
|
O Recovery DPC (wall)
T Recovery DPC (wall)
|
||
66.67% | 100.00% | 93.81% | 100.00% | 17.14% | 37.90% | 59.96% | 17.14% | 40.04% |
⭐ O<S Gamu Alt 2
|
S Recovery DPC (hori)
|
||
45.00% | - | 94.40% | 100.00% | 9.52% | 37.74% | 58.49% | 9.52% | 41.51% |
O<L<S Gamu Alt 4
|
S Recovery DPC (hori)
|
||
21.90% | - | 100.00% | - | - | 0.00% | 0.00% | 43.57% | 56.43% |
JOS Gamu PC
|
ILO Gamu PC
|
- | |
- | - | - | - | - | - | - | - | - | - |
Tub + Vert I 2nd
|
Tub + Vert I 2nd
|
|
11.43% | - | 100.00% | - | - | 0.00% | 0.00% | 57.14% | 42.86% |
JOS Gamu PC
|
- | ||
- | - | - | - | - | - | - | - | - | - |
Tub + Hori I 2nd
|
- |
Technically Gamushiro Default isn't necessary. However, it's included because it's better than Gamushiro Alt 1 and Gamushiro Alt 2, as well as good to know in general.
Gamushiro Default is 100% build rate if you forgo TST.
Gamushiro Alt 3: Gravity wait can be avoided by utilising terrain:
Fig: Gamushiro Alt 3 gravity wait avoid.
Gamushiro Alt 2: L can be spun in using 180 after S has been placed:
Fig: Gamushiro Alt 2 L 180.
Gamushiro PC: If you can place 4p/5p like this (57.14% chance),
there's another solve leading into Tub 2nd with alternate T placement, bringing Gamushiro PC% up to 25.95% when the 4p/5p is buildable:
Furthermore, if you can place 4p/5p like this (61.90% chance),
there are two additional solves leading into Tub 2nd with alternate Z placements, bringing Gamushiro PC% up to 33.57% when the 4p/5p is buildable:
Many other PC solves from various 4p/5p exist. It is recommended not to sacrifice speed for PC.
Note that there's another solve possible from 6p, but it is not recommended because it leads into a bad 2nd and scores less on average than Gamushiro would normally:
Gamushiro Bag 3 Solve
⭐ Gamushiro Alt 3 Solve
PC% | Unique Solves | Minimal Solves | Recovery Minimals |
Recovery DPC | |
---|---|---|---|---|---|
96.71% | 30 unique ↗️ | 16 minimal ↗️ | 3 (4) |
O-wall
|
S-vert
|
PC% | Rec% | TSS+ Tet% | TSD% | TSS+% | Tet% | Bad% |
---|---|---|---|---|---|---|
96.71% | 0.00% | 21.23% | 56.27% | 73.49% | 21.23% | 26.51% |
O | OS | OST | T | TO | No S | |
37.98% | 90.95% | 92.78% | 10.95% | 43.37% | 60.99% | |
⭐🩹 Gamushiro Alt 3 Full Recovery (4)
Rec% | Recovery Minimals |
Recovery DPC | |
---|---|---|---|
100.00% | 4 |
O-wall
|
S-vert
|
You can choose either of the O recoveries builds to cover all fail queues together with the other two recoveries.
⭐ Gamushiro Alt 3 Minimals (16)
Gamushiro Alt 3 Extra (3)
Many solves are work the same way as SDPC Alt solves:
If you can place ILO like this, the remaining field is 100% for any piece order:
Space divisions make finding solves simpler:
When T comes in the middle of the bag, it's sometimes possible to get the spin after skimming.
Skim in a way that creates a hole ready for the O piece to be placed last on top of the T slot.
Hold O until T has been placed:
When T comes too late, you'll often need to skim the top rows first.
Skim in a way that blocks off the T slot, ready for T to be placed last once the top rows have been resolved.
Here O cannot be used to resolve the space above the T slot because it would fall through.
Place O on the other side instead:
⭐ Gamushiro Default Solve
PC% | Unique Solves | Minimal Solves | Recovery Minimals |
Recovery DPC | |
---|---|---|---|---|---|
99.29% | 73 unique ↗️ | 21 minimal ↗️ | 2 (2) |
O-wall
|
S-vert
|
PC% | Rec% | TSS+ Tet% | TSD% | TSS+% | Tet% | Bad% |
---|---|---|---|---|---|---|
99.29% | 0.00% | 0.00% | 35.00% | 62.62% | 0.00% | 37.38% |
O | OS | OST | T | TO | No S | |
54.92% | 95.12% | 97.42% | 55.56% | 83.73% | 96.19% | |
⭐🩹 Gamushiro Default Full Recovery (2)
Rec% | Recovery Minimals |
Recovery DPC | |
---|---|---|---|
100.00% | 2 |
O-wall
|
S-vert
|
These recovery minimals have combined 100% build cover.
⭐ Gamushiro Default Minimals (21)
Gamushiro Default Extra (4)
Gamushiro Default Useful (3)
All spin solves + useful solves give 91.75% PC%.
Without greedy save L TSS that's 89.09% with 58.69% TSS+.
You can build recovery instead of looking for a complicated solves.
Following useful L-spin is possible without 180:
Fig: Gamushiro Default L-spin solve.
This common solve usually starts by JLO skim and T-spin, but this exotic order requiring a spin sequence also exists for the same solve. Possible without 180:
Fig: Gamushiro Default JLO skim solve weird order spin sequence.
There's this funny spin save L TSD utilising the TST kick:
Fig: Gamushiro Default funny spin TSD.
Gamushiro Default can sometimes be upgraded to Gamushiro Alt 2/Gamushiro Alt 4 potential TSS+Tet solve if you can spot a good queue:
⭐ Gamushiro Alt 1 Solve
PC% | Unique Solves | Minimal Solves | Recovery Minimals |
Recovery DPC | |
---|---|---|---|---|---|
96.94% | 27 unique ↗️ | 19 minimal ↗️ | 2 (2) |
O-wall
|
T-wall
|
PC% | Rec% | TSS+ Tet% | TSD% | TSS+% | Tet% | Bad% |
---|---|---|---|---|---|---|
96.94% | 100.00% | 0.00% | 39.01% | 65.16% | 0.00% | 34.84% |
O | OS | OST | T | TO | No S | |
49.52% | 88.17% | 92.58% | 40.04% | 70.16% | 89.68% | |
⭐🩹 Gamushiro Alt 1 Complementary Recovery (2)
To be used in combination with Minimals. These recoveries cover all the fail queues.
⭐ Gamushiro Alt 1 Minimals (19)
Gamushiro Alt 1 Extra (1)
Many solves are just congruents of Gamushiro Default solves:
Space divisions make finding solves simpler:
Minimals respecting above space divisions bring together with Recovery have 99.96% build rate with 59.52% TSS+ PC chance and avoiding J DPC.
When you get the fail queue ([JO]!TZISL), do a greedy TSS save L solve or use the save S recovery below.
PC% is only 88.37% without using the other minimals but it's enough for basic looping.
(🩹 Gamushiro Alt 1 Full Recovery (2))
Rec% | Recovery Minimals |
Recovery DPC | |
---|---|---|---|
100.00% | 2 |
S-vert
|
T-wall
|
A full recovery route with 2 minimals exists.
While you never need the first one, it's good to know to avoid bad saves/difficult solves or if you make a mistake.
⭐ Gamushiro Alt 2 Solve
PC% | Unique Solves | Minimal Solves | Recovery Minimals |
Recovery DPC |
---|---|---|---|---|
93.81% | 15 unique ↗️ | 10 minimal ↗️ | 2 (2) |
S-hori
|
PC% | Rec% | TSS+ Tet% | TSD% | TSS+% | Tet% | Bad% |
---|---|---|---|---|---|---|
93.81% | 0.00% | 17.14% | 37.90% | 59.96% | 17.14% | 40.04% |
O | OS | OST | T | TO | No S | |
20.95% | 90.36% | 93.81% | 15.56% | 28.57% | 28.57% | |
⭐🩹 Gamushiro Alt 2 Full Recovery (2)
Rec% | Recovery Minimals | Recovery DPC |
---|---|---|
100.00% | 2 | S-wall |
These recovery minimals have combined 100% build cover.
⭐ Gamushiro Alt 2 Minimals (10)
If you can do the T-spin early and hold, LS, you can choose between Gamushiro Alt 2 and Gamushiro Alt 4:
This can be used to increase PC% as well as scoring.
Watch out mostly for early/late J/L.
PC% and TSD% is greater with horizontal box:
Whereas TSS+Tet% can be achieved with vertical box (careful not to miss PC in the process):
Gamushiro Default can sometimes be upgraded to Gamushiro Alt 2/Gamushiro Alt 4 potential TSS+Tet solve if you can spot a good queue:
Gamushiro Alt 4 Solve
PC% | Unique Solves | Minimal Solves | Recovery Minimals |
Recovery DPC |
---|---|---|---|---|
94.40% | 15 unique ↗️ | 10 minimal ↗️ | 1 (3) |
S-hori
|
PC% | Rec% | TSS+ Tet% | TSD% | TSS+% | Tet% | Bad% |
---|---|---|---|---|---|---|
94.40% | 0.00% | 9.52% | 37.74% | 58.49% | 9.52% | 41.51% |
O | OS | OST | T | TO | No S | |
23.02% | 89.40% | 94.40% | 20.00% | 34.21% | 34.21% | |
🩹 Gamushiro Alt 4 Complementary Recovery (1)
To be used in combination with Minimals. This recovery covers all the fail queues.
Gamushiro Alt 4 Minimals (10)
If you can do the T-spin early and hold, LS, you can choose between Gamushiro Alt 2 and Gamushiro Alt 4:
This can be used to increase PC% as well as scoring.
Watch out mostly for early/late J/L.
PC% and TSD% is greater with horizontal box:
Whereas TSS+Tet% can be achieved with vertical box (careful not to miss PC in the process):
Gamushiro Default can sometimes be upgraded to Gamushiro Alt 2/Gamushiro Alt 4 potential TSS+Tet solve if you can spot a good queue:
(🩹 Gamushiro Alt 4 Full Recovery (3))
Rec% | Recovery Minimals |
Recovery DPC | |
---|---|---|---|
100.00% | 3 |
S-hori
|
S-mid
|
A full recovery route with 3 minimals exists.
While you never need the latte two, it's good to know to avoid bad saves/difficult solves or if you make a mistake.
Gamushiro PC Solve
Tub + Vertical I 2nd
Better saves than Tub + Horizontal I 2nd, but harder to solve.
PC% | Unique Solves | Minimal Solves | Recovery Minimals |
Recovery DPC |
---|---|---|---|---|
100.00% | 105 unique ↗️ | 7 minimal ↗️ | - (-) | - |
PC% | Rec% | TSS+ Tet% | TSD% | TSS+% | Tet% | Bad% |
---|---|---|---|---|---|---|
100.00% | - | - | 0.00% | 0.00% | 43.57% | 56.43% |
O | OS | OST | T | TO | No S | |
97.98% | 99.76% | 99.76% | 0.00% | 97.98% | 99.13% | |
Minimals (7)
Extra (7)
Extra Save O (7)
Rather than memorising minimals, it's easier to just solve box using a larger number of simple solves.
The last 180 minimal is the only one you need to memorise.
Tub + Vertical I has 0.24% forced save I. These queues are OSZ<I<JL<T. This solve requires 180:
Fig: Tub + Vertical I forced save I minimal 180 spin.
Forced save I can be avoided by placing O at the wall:
Sometimes it's possible to get extra Tet with 180:
Fig: Tub + Vertical I Tet 180 spin.
🩹 Tub + Vertical I on the wrong side Recovery
If you build Tub + Vertical I on the wrong side, those 0.24% forced save I queues actually become fail queues. In that case, use this recovery:
Rec% | Recovery Minimals |
Recovery DPC |
---|---|---|
100.00% | 1 |
S-mid
|
Tub + Horizontal I 2nd
Simpler to solve than Tub + Vertical I 2nd, but worse saves.
PC% | Unique Solves | Minimal Solves | Recovery Minimals |
Recovery DPC |
---|---|---|---|---|
100.00% | 28 unique ↗️ | 2 minimal ↗️ | - (-) | - |
PC% | Rec% | TSS+ Tet% | TSD% | TSS+% | Tet% | Bad% |
---|---|---|---|---|---|---|
100.00% | - | - | 0.00% | 0.00% | 57.14% | 42.86% |
O | OS | OST | T | TO | No S | |
92.50% | 100.00% | - | 0.00% | 92.50% | 96.19% | |
Minimals (2)
Extra (4)
Extra Save O (2)
Changelog
- 2023-03-22
- Updated Gamushiro PC Bag 2 extra solve notes
- 2023-03-09
- Added Bag 2 setups (1):
- Gamushiro PC optional setup
- 2023-03-04
- Created Gamushiro Stacking page
- Added Bag 2 setups (5):
- Gamushiro Alt 3 minimal setup
- Gamushiro Default minimal setup
- Gamushiro Alt 1 minimal setup
- Gamushiro Alt 2 minimal setup
- Gamushiro Alt 4 optional setup